08 March 2008:Started 14h00 for 15h00

 

Programme:

14h00 to 14h30 Team Selection

14h30 to 14h45 Scout the area (no play as yet)

14h45 to 15h00 Final questions and move to your bunker

15h00 to 16h00/16h15 Main Game

16h30 to 17h30/17h45 Secondary Game (Swap Sides)

18h00 onwards….unmarshalled free form games to burn off excess adrenaline…..

Braai Fire lit and sundowners happen!

 

Theme:

The enemy have placed a field gun within range of your base, they have wired it ready to destroy when they retreat - You have one hour to steal the Demolition Cable and hook it up to your detonator.

 

 If you can blow it up before they retreat you can win the game.

 

Rules:

All Players Start at their respective bunker.

You may NOT leave the play area once the game has started, if you leave the play area after the game starts, you are out of that game.

Since there is an Ammo Bunker, additional ammo may be cached there for players own use.

The Detonator box or Charge MAY NOT BE MOVED!!

The Ammo Bunker MAY NOT BE MOVED!!

5 minute hospital Penalty when hit

Each Side will be able to call in “air” support to drop 2x smoke cover on demand

Ammo Bunker will be available on each side

Random Team selection on the day

Random “Hits” on players from the field Gun

The game is planned to last at least one hour.

If the game is much shorter, a second MAY be played.

If the action is intense and victory is not yet achieved the game MAY be extended in to overtime, max 15min.

 

Hospital Procedure:

When hit, go DIRECTLY to your ammo bunker and leave your marker there, then go IMMEDIATELY to hospital.

Walk with your gun POINTED up in PLAIN SIGHT to the bunker.

When going to/from hospital, walk with your hands UP!

Do not shoot at casualties going to/from hospital.

When you leave hospital, ensure that you have no paint on your uniform.

When returning to play, walk with your hands up and report to your ammo bunker to collect your marker, as soon as you have your marker, you are in play!

Call your own hit - PLAY FAIR - ALSO GIVE PLAYERS A CHANCE TO GET TO COVER AFTER COLLECTING THEIR MARKER.  BY ALL MEANS, FEEL FREE TO USE A CLOSE MISS TO HURRY THEM ON!!

Do NOT overkill, one shot is sufficient!

Some hits are not felt by the receiver, if you think you have hit someone, call a marshall to check them for paint.

 

Game Cost: Club Members/Affiliates - Free

Non-Club/Visitors - R50.00 excluding rentals required.

 

Www.warriorpaintball.co.za / Ed:082 5303597 for more details

Destroy the Field Gun!

Text Box: Approx 45 Players

Game Summary: Approximately 45 Players took part in 2 x 1 hour games (Swapped Sides), with the objective being reached just before the time limit. Smoke cover was extremely effective, leading to the turning point of the first game. The weather was warm and humid with a very light breeze….Hard Playing indeed!! There were 2 minor frayed temper related incidents, with bruised ego’s being the major casualties, not too bad considering the length of time in play and the levels of adrenaline experienced by all! Grahamstown and Port Alfred came along in force, providing in the region of 16 players from out of town alone. After the main game, small speed and bush games ensued with the last vestiges of adrenaline being used up…….a very subdued and “quiet” R&R session took place with guys sitting around chatting until about 11pm around the fire…...Paintball and Braaivleis…..who could ask for more!!

 

The Format we played on the day was as follows: